Showing posts with label Maya. Show all posts
Showing posts with label Maya. Show all posts

Sunday, April 14, 2013

Did I say that I hate the Russian education system?
A few days ago I learned that my animation is not an important thing -.-, much more important to write a note on 60 pages. And another awful thing that the committee doesn't understand anything in the animations and films. They are economists, lol. This is all because of my institute was attached to the Higher School of Economics and now we are surrounded by economists.

Anyway, my work continues.
This weekend I spent in searching for a rig and i chose the "FREE RIG&SETUP AUTO v2.2". i didn't test it much but looks like it something that works really good.

Sunday, April 7, 2013

I think textures are done. Sometimes I forget that the boy is bald, haha. I hope I will do his hair soon.


I started to work on the monster. Here a rough zbrush model. I still have much work on it.

Sunday, March 31, 2013

I decided to make textures in a painting style. Boots and eyes are not finished I just added some base colors. That is why it looks so rough.

back to texturing.

Sunday, March 24, 2013

Watched “The croods”! =D Oh this is so emotional film! So epic!So many cute animals! Dreamworks amazed me again. I don’t remember how looks this cat, so I peeked from Chris Sanders’ drawings ^^




And a bit about my project. Сurrent stage pretty boring and slow but UVs finaly done!
I played with this method of the whole week and I'm not sure that this is what I need, it is pretty slows down my computer =(. So the textures is still in progress.

Here super quick sketch just how I imagine the environment haha =)

back to work ;)

Sunday, March 3, 2013

Quick update!
zbrush+topogun+maya.
not a good mesh over the lip, but it's enough, maybe I'll fix it later.

Also, the clothes will be done soon!

Friday, November 23, 2012

finished test

I finally rendered it and assembled it in eyeon fusion. I can't say that i like how it turned out but it enough for test i think.  ...and thanks to vimeo for killing video quality -.-

Just a test of hair from Mar-ka on Vimeo.

Tuesday, July 10, 2012

Testing

   I'm trying to learn how to work with dynamics, blendshapes, light and render in Maya, so here a viewport picture from the scene, which I created to practice all these things.
   The thing that bothered me the most is the simulation of the hair. Hair in Maya pretty good and realistic, but when you want to add objects to the collision, it does not work. Hair are falling through objects and no matter what the settings are set. Maybe I'll have to look for plugins.
   Anyway it is at the stage of rendering now, not sure it will out fine, it is just a test, although, well, we'll see.